/*
 * wiigee - accelerometerbased gesture recognition
 * Copyright (C) 2007, 2008 Benjamin Poppinga
 * 
 * Developed at University of Oldenburg
 * Contact: benjamin.poppinga@informatik.uni-oldenburg.de
 *
 * This file is part of wiigee.
 *
 * wiigee is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

package event;

import java.util.EventListener;

/**
 * This interface has to be implemented if the application should react
 * to pure acceleration data or button press/release. This could be
 * useful if you want to graphically display the acceleration data or
 * something else in your application.
 *
 * @author Benjamin 'BePo' Poppinga
 */
public interface WiimoteListener extends EventListener {
	
	/**
	 * This method would be called if a Wiimote source has been accelerated.
	 * 
	 * @param event The acceleration representation as an event.
	 */
	public abstract void accelerationReceived(WiimoteAccelerationEvent event);
	
	/**
	 * This method would be called if a Wiimote button has been pressed.
	 * 
	 * @param event The button representation as an event.
	 */
	public abstract void buttonPressReceived(WiimoteButtonPressedEvent event);
	
	/**
	 * This method would be called if a Wiimote button has been released.
	 * 
	 * @param event This is actually a meta-event NOT containing which button
	 * has been released.
	 */
	public abstract void buttonReleaseReceived(WiimoteButtonReleasedEvent event);
	
	/**
	 * This method would be called if a Wiimote is in idle state and then a
	 * motion starts or if a Wiimote is in motion and then the motion stops and
	 * the Wiimote is in idle state.
	 * 
	 * @param event This is the event which contains if the Wiimote is now
	 * in motion or not.
	 */
	public abstract void motionStartReceived(WiimoteMotionStartEvent event);
	
	/**
	 * This method would be called if a Wiimote is in motion and then the motion
	 * stops and the Wiimote is in idle state.
	 * 
	 * @param event This is the event which contains if the Wiimote is now
	 * in motion or not.
	 */
	public abstract void motionStopReceived(WiimoteMotionStopEvent event);
	
	public abstract void infraredReceived(InfraredEvent event);
	

}
